Thaddeus Reynolds
Facepunch Security
293
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Posted - 2015.06.24 21:14:00 -
[1] - Quote
Mina Longstrike wrote:^Faction warfare really needs cheating to not be so well rewarded. And yes, q-syncing is cheating. It gives an absolutely unbelievable advantage over people not doing it, so much so that it's relatively fair to say that a q-sync will beat absolutely anything short of another q-sync.
I would disagree on q-syncing being cheating...it's really not anymore cheating than say Scamming or awoxing, and while it provides an advantage, it is perfectly allowed within the system, and is not a violation of the TOS, therefore is not cheating. Just as using Prototype Suits/Modules/Equipment, the Scrambler/Combat Rifles (Situation Dependent, and in some cases the ARR), or Capsuleer Provided EVE support isn't cheating, despite the massive advantages those provide.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
293
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Posted - 2015.06.24 22:17:00 -
[2] - Quote
Piercing Serenity wrote:@Thaddeus But none of the things you named offer as much of an advantage as Q-syncing does.
- Team with orbital support = Team without orbital support (Approximately)
- Team with Proto gear = Team with advanced gear (Approximately)
- Team with Q-sync support =/= Team without Q-sync support (Drastic difference)
Perhaps "cheating" is not the appropriate word, but that is more of an argument based on semantics than anything else. Q-syncing as a tactic is like Uplinks as a tactic: No other comparable tactic is as good or better, and you are horribly out matched if you don't use them as often as possible. If someone can think of a condition where a team without Q-sync support
My response to it not being cheating was specifically to someone who purposely used the term, and then proceeded to define it as anything that provides a major advantage. I listed things that provide a major advantage (In terms of relative strength to their other available options) that an opposing team would have no control over (Similar to how people Queueing for FW have no control over if they get put against a team of randoms or a q-sync).
I won't argue with you on the specific things listed (interesting that you didn't address the issue of Scamming or AWOXing though xD), as the inherant advantages to what I've listed are abundantly clear (So much so, that at least one of them is getting changed).
And I'm not saying that Queue-Syncing isn't something that needs to be addressed, but it needs to be addressed in the context of it being a "Tactic", for lack of better term, to have a system built to account for, rather than one that needs to be dummied out. It would be better to go to either go to a FW system that uses Matchmaking Logic (Which it Does Not Right Now) and Teambuilder Logic (Which I'm 99% sure it doesn't have right now), or a System similar to the Other Contracts/Corp Battles systems (Since it would also eliminate the need of getting most of a Sync together, q-ing up, seeing the timer at 0, having someone start a thread on the forums, then waiting 20 mins for the minnies to actually bother getting their duct-tape suits on and meeting us in glorious combat).
As for the an actual response to the OP, yes Team Deply would be nice for FW, but a full rework is necessary for FW anyway...so just as in the vehicle threads "Patience and start theory-crafting"
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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